Agrega una trama en tu idiomaSet before the events of Arkham Knight, you play as the masked crusader in virtual reality to find out the case of nightwing beaten to death, so you must find out who did it in this crime-my... Leer todoSet before the events of Arkham Knight, you play as the masked crusader in virtual reality to find out the case of nightwing beaten to death, so you must find out who did it in this crime-mystery action packed vr gameplay.Set before the events of Arkham Knight, you play as the masked crusader in virtual reality to find out the case of nightwing beaten to death, so you must find out who did it in this crime-mystery action packed vr gameplay.
- Dirección
- Guionistas
- Elenco
- Nominada a2premios BAFTA
- 5 premios ganados y 2 nominaciones en total
Tom Austen
- Robin
- (voz)
Troy Baker
- Jason Todd
- (voz)
Steve Blum
- Thug 1
- (voz)
- …
Tom Clarke Hill
- Thug 4
- (voz)
- (as Tom Clarke-Hill)
- …
Kevin Conroy
- Batman
- (voz)
- …
Jules de Jongh
- Vicki Vale
- (voz)
- …
Mark Hamill
- Joker
- (voz)
Ian Redford
- Penguin
- (voz)
Kerry Shale
- Thug 3
- (voz)
Wally Wingert
- Riddler
- (voz)
Glenn Wrage
- Joe Chill
- (voz)
- Dirección
- Guionistas
- Todo el elenco y el equipo
- Producción, taquilla y más en IMDbPro
Opiniones destacadas
As the title implies, 'Batman: Arkham VR (2016)' is a VR spin-off from the main 'Arkham' series. It has you assume control of Batman as he works to solve a murder. The gameplay mostly consists of investigative work, with the series' staple 'detective vision' being manipulated to better suit the immersive, first-person perspective of the game's genre. From recreating brutal crime-scenes to X-ray scanning corpses, the gameplay does its best to convey the detective process in a way that suits its medium. For the most part, it works well; there's a proper sense of scale to things and having to move around the environment, mainly with user-friendly teleport (as grapple) points, makes things rather engaging. Some of the set-pieces fall ever-so-slightly short, though, and there - understandably, I'll add - isn't any of the stealth or combat that the series typically prides itself on. Still, some of the sequences are really impressive and, more importantly, immersive; a relatively intense real-time puzzle involving Killer Croc is one of the highlights. The game allows you to spend as much time as you want in the Bat-cave, perusing unlocked character models and biographies or testing your skills with a Batarang. It's a fun experience but, aside from a possible second playthrough which involves Riddler trophies, there's not much reason to replay. It isn't very long, either, and it's not as entertaining as anything the main series has to offer. It is a different type of experience, though, and it's successful in what it tries to achieve. It's a good game but, even within the confines of VR, it doesn't really stand out above the crowd. 6/10
An amazing VR experience to wear the cowl. It good but virtual reality games still need a lot of work before being a great and complete experience. The ending was unexpected and the story had many surprises.
The game is fun while it last, however it really is only about an hour and 15 minutes long. The cool thing about it is just to get the feeling of what it's like being batman for a day. Ultimately a good experience, especially for those who are fans of the Batman Arkham games. I've played the games before and it's just such a cool feeling to see the Gotham we know from the game in vr
10 out of 10
"Be the Bat" Wasn't Just a Tagline-It Was a Dare
For a game that lasts about an hour, Batman: Arkham VR delivers one of the most immersive and psychologically haunting experiences in the entire Arkham franchise. This isn't just a spin-off or tech demo-it's a deep, narrative-driven dive into the psyche of Bruce Wayne, tailored perfectly for virtual reality. A short story with big impact.
The Premise: A Detective's Nightmare
You start in the Batcave. Suit up. Put on the cowl. Literally. You're not controlling Batman-you are Batman. From the first second, Rocksteady forces you to embody the World's Greatest Detective in a way that no other game ever has.
But this isn't just fan-service fantasy. There's a chilling mystery unfolding: Nightwing is dead. Robin is missing. And nothing feels right. You dig through crime scenes, reconstruct attacks, and analyze gruesome details with your own hands.
This is Arkham through a horror lens-psychological, intimate, and unsettling. A true detective thriller with twisted stakes.
The Gameplay: First-Person Justice Crime Scene Reconstruction - Rewind and fast forward through time to track Nightwing's final moments or piece together Robin's fate. You're not reading clues-you're inside them.
Gadgetry - Use your batarang, scanner, and grapnel with one-to-one motion. You physically reach to your belt to grab gear. That kind of immersion hits different.
Environment Interaction - Examine objects, press hidden buttons in Wayne Manor, investigate files. Everything is hands-on.
It's not about combat or gliding-it's about presence. And that presence is heavy.
The Story: Short, Sharp, and Brutal
Arkham VR pulls no punches with its story. It doesn't need a massive rogues gallery or explosive set pieces. What it gives instead is emotional dread-a noir-style journey into Bruce Wayne's mind, with a final twist that punches you in the gut.
There's something deeply personal about the way the narrative unfolds. Every piece of evidence you uncover adds to the pressure. Every revelation chips away at Bruce's fragile psyche. The ending? Disturbing. Chilling. Brilliant.
The Experience: You've Never Felt Closer The moment you put on the cowl and see your reflection? Unforgettable.
Looking out over Gotham from the rooftops? Surreal.
Reaching out to interact with iconic tools and locations? Every fan's dream.
But it's not just fan service-it's an exercise in immersion done right. You're locked inside Batman's head, and the longer you're in there, the more you start to question what's real.
Verdict:
Batman: Arkham VR is a short game-but it earns its 10 out of 10 by delivering something the rest of the series couldn't: intimate terror. It doesn't rely on bombastic fights or endless gadgets. Instead, it forces you to investigate, to feel, and eventually, to face yourself.
In the end, it's not about who Batman's chasing... It's about who he's running from.
And the scariest part?
You're right there with him.
For a game that lasts about an hour, Batman: Arkham VR delivers one of the most immersive and psychologically haunting experiences in the entire Arkham franchise. This isn't just a spin-off or tech demo-it's a deep, narrative-driven dive into the psyche of Bruce Wayne, tailored perfectly for virtual reality. A short story with big impact.
The Premise: A Detective's Nightmare
You start in the Batcave. Suit up. Put on the cowl. Literally. You're not controlling Batman-you are Batman. From the first second, Rocksteady forces you to embody the World's Greatest Detective in a way that no other game ever has.
But this isn't just fan-service fantasy. There's a chilling mystery unfolding: Nightwing is dead. Robin is missing. And nothing feels right. You dig through crime scenes, reconstruct attacks, and analyze gruesome details with your own hands.
This is Arkham through a horror lens-psychological, intimate, and unsettling. A true detective thriller with twisted stakes.
The Gameplay: First-Person Justice Crime Scene Reconstruction - Rewind and fast forward through time to track Nightwing's final moments or piece together Robin's fate. You're not reading clues-you're inside them.
Gadgetry - Use your batarang, scanner, and grapnel with one-to-one motion. You physically reach to your belt to grab gear. That kind of immersion hits different.
Environment Interaction - Examine objects, press hidden buttons in Wayne Manor, investigate files. Everything is hands-on.
It's not about combat or gliding-it's about presence. And that presence is heavy.
The Story: Short, Sharp, and Brutal
Arkham VR pulls no punches with its story. It doesn't need a massive rogues gallery or explosive set pieces. What it gives instead is emotional dread-a noir-style journey into Bruce Wayne's mind, with a final twist that punches you in the gut.
There's something deeply personal about the way the narrative unfolds. Every piece of evidence you uncover adds to the pressure. Every revelation chips away at Bruce's fragile psyche. The ending? Disturbing. Chilling. Brilliant.
The Experience: You've Never Felt Closer The moment you put on the cowl and see your reflection? Unforgettable.
Looking out over Gotham from the rooftops? Surreal.
Reaching out to interact with iconic tools and locations? Every fan's dream.
But it's not just fan service-it's an exercise in immersion done right. You're locked inside Batman's head, and the longer you're in there, the more you start to question what's real.
Verdict:
Batman: Arkham VR is a short game-but it earns its 10 out of 10 by delivering something the rest of the series couldn't: intimate terror. It doesn't rely on bombastic fights or endless gadgets. Instead, it forces you to investigate, to feel, and eventually, to face yourself.
In the end, it's not about who Batman's chasing... It's about who he's running from.
And the scariest part?
You're right there with him.
Good gameplay, good story, bad ending, way too short. I beat it in 1 hour. ONE HOUR.(not including the riddler stuff) And I played with one controller. I was expecting about 3 or 4 hours but no ONLY 1 hour. It felt like a demo. Wast of money. Should be 10 dollars instead of 20. No violence. I was expecting more fighting but no. And I was expecting more lore. Also I thought it would be an open world game but no. Good for 12+. Should be rated T. Only one disturbing scene aka the ending, pretty dark. Not good. It took 1 hour to download a piece of crap. Buy super hot vr instead. It is a shooting game. Good for 8+. No blood only red guys.
¿Sabías que…?
- TriviaIs a prequel to Batman: Arkham Knight
- ConexionesFeatured in Mike & Ryan Talk About Games: Batman: Arkham VR (Playstation VR) (2016)
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