Calendario delle usciteI migliori 250 filmI film più popolariEsplora film per genereCampione d’incassiOrari e bigliettiNotizie sui filmFilm indiani in evidenza
    Cosa c’è in TV e in streamingLe migliori 250 serieLe serie più popolariEsplora serie per genereNotizie TV
    Cosa guardareTrailer più recentiOriginali IMDbPreferiti IMDbIn evidenza su IMDbGuida all'intrattenimento per la famigliaPodcast IMDb
    EmmysSuperheroes GuideSan Diego Comic-ConSummer Watch GuideBest Of 2025 So FarDisability Pride MonthSTARmeter AwardsAwards CentralFestival CentralTutti gli eventi
    Nato oggiCelebrità più popolariNotizie sulle celebrità
    Centro assistenzaZona contributoriSondaggi
Per i professionisti del settore
  • Lingua
  • Completamente supportata
  • English (United States)
    Parzialmente supportata
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
Lista Video
Accedi
  • Completamente supportata
  • English (United States)
    Parzialmente supportata
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
Usa l'app
  • Il Cast e la Troupe
  • Recensioni degli utenti
  • Quiz
IMDbPro

Sonic Mania

  • Videogioco
  • 2017
  • E
VALUTAZIONE IMDb
8,2/10
2707
LA TUA VALUTAZIONE
Sonic Mania (2017)
Comic-Con 2016 trailer
Riproduci trailer1: 59
5 video
49 foto
ActionAdventureFamilyFantasySci-Fi

Aggiungi una trama nella tua linguaFollowing the events of Sonic & Knuckles (1994), Sonic and Tails receive a energy reading from Angel Island and board their biplane to investigate. However, Doctor Eggman sends an elite grou... Leggi tuttoFollowing the events of Sonic & Knuckles (1994), Sonic and Tails receive a energy reading from Angel Island and board their biplane to investigate. However, Doctor Eggman sends an elite group of EggRobos to reach the signal before Sonic and Tails.Following the events of Sonic & Knuckles (1994), Sonic and Tails receive a energy reading from Angel Island and board their biplane to investigate. However, Doctor Eggman sends an elite group of EggRobos to reach the signal before Sonic and Tails.

  • Sceneggiatura
    • Christian Whitehead
    • Yuji Naka
    • Naoto Ohshima
  • Star
    • Takenobu Mitsuyoshi
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    8,2/10
    2707
    LA TUA VALUTAZIONE
    • Sceneggiatura
      • Christian Whitehead
      • Yuji Naka
      • Naoto Ohshima
    • Star
      • Takenobu Mitsuyoshi
    • 16Recensioni degli utenti
    • 21Recensioni della critica
  • Vedi le informazioni sulla produzione su IMDbPro
    • Premi
      • 4 candidature totali

    Video5

    Sonic Mania (VG)
    Trailer 1:59
    Sonic Mania (VG)
    Sonic Mania: Green Hill Gameplay
    Trailer 5:15
    Sonic Mania: Green Hill Gameplay
    Sonic Mania: Green Hill Gameplay
    Trailer 5:15
    Sonic Mania: Green Hill Gameplay
    Sonic Mania: Comic-Con Trailer
    Trailer 1:58
    Sonic Mania: Comic-Con Trailer
    Sonic Mania
    Trailer 1:53
    Sonic Mania
    Sonic Mania: Infomercial
    Trailer 0:53
    Sonic Mania: Infomercial

    Foto49

    Visualizza poster
    Visualizza poster
    Visualizza poster
    Visualizza poster
    + 45
    Visualizza poster

    Interpreti principali1

    Modifica
    Takenobu Mitsuyoshi
    • Announcer
    • (voce)
    • Sceneggiatura
      • Christian Whitehead
      • Yuji Naka
      • Naoto Ohshima
    • Tutti gli interpreti e le troupe
    • Produzione, botteghino e altro su IMDbPro

    Recensioni degli utenti16

    8,22.7K
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10

    Recensioni in evidenza

    8arorashadow_2003

    Back to Basics

    (Review based on Steam PC version) After the mediocre two-episode "Sonic 4" I was more tempered with Sonic Mania. Even though Mania looked to be taking a few more pages from the classics on the Genesis era I still went in largely skeptical and a bit blase about it if only for the fact this looked to be another heavy embankment on nostalgia more than trying anything really new. Returning levels had been done and not done well prior and I was mostly set up for an average experience. Still the development team lead by Christian Whitehead who helped port many classics and made a name for himself in the ROM hacking community did give me some encouragement.

    After three plays of Mania (Sonic+Tails, Tails, and Knuckles) I can say it's a worthy callback to the classics made by the hardest of hard core fans getting a sense more what made the originals good and not relying heavily on nostalgia. Besides Sonic 1-3&K we have homages and little hints towards every game in Sonic's long history. Sounds and nods to even the 8Bit Sonic games, Sonic CD, Genesis era games, a little of the 3D era and even Dr. Robotnik's Mean Bean Machine are all represented here and it works. Sporting new level aesthetics and character animations add extra touches and magic, such as lighting the oil on fire with a flame shield! Brilliant! Designs are like the classics (though let's not dig up the trivial "Waah Sonic has Green Eyes" nonsense) controls are like the classics everything is tightly focused and well polished as games that came before it.

    The music is better replicating the old 16bit soundtracks, better than Sonic 4's bland midi synth. Tee Lopes makes fantastic new tracks and great remixes of old stages too, but nothing musically will ever beat Sonic 3 & Knuckles but this comes pretty close. Still I didn't care for the mini boss music or the renditions of Stardust Speedway, which was based mostly on the Japan tracks which personally I found inferior to the U.S. Mixes and to the original. The original stages shine brightly and my praises there. My personal favorite has to be Lava Reef Zone 2 with the added guitars.

    The game's fault lies in the fact it had to go back to old stages again, 60% of the game is remade old stages. The stages do have many new added gimmicks and aesthetics to shake it up, more original stages. The ideas are there and whether by over cautiousness or executive meddling to much of this game is the old with a new coat of paint. Nevertheless I didn't find them boring or uninteresting so there is that.

    Mysteriously, moves like the Insta-Shield from Sonic 3 are absent from the main game. They are in the game but they're unlockables if you collect all the medals and only works in the No-Save game. This begs the question as to why something that should be in theory a standard move is behind an unlock wall and only in the No-Save game. There's also the super-peel out from CD though I didn't miss that much, I hardly used it in CD beyond the need to time jump but it's a fan favorite so I feel it should have been included.

    Sonic Mania is terrific even though it relies heavily on the old to give us something new it still finds ways to innovate the old without reinventing the wheel.
    10vivifan

    One of the best Sonic Games ever made

    I will start of by saying I am not a fan of sonic the hedgehog. The series has always had a lot of misses for me which is why I never got into it like many other people did. But I won't say the series as a whole is bad far from it. There are games In the series I really like such as Sonic 2, 3&Knuckles, Generations, Mania (which is what I reviewing right now), Rush, Unleashed, All stars racing Transformed, Sonic CD, Colors, Advance 1, Pocket adventure and sonic Riders which is a guilty pleasure of mine. This is one of the best games in the series that's not even made by Sonic Team. The people who made this did a fantastic job with it's soundtrack, visuals, controls, Content, level design, gameplay, and everything that makes an excellent 2D platformer. It's also full of refences to other games in the series which is great for long time fans and even to non sonic fans like myself. It has the save system from Sonic 3 & Knuckles, The ability to play as five characters if you download the DLC which is worth it by the way. The games bonus stages are fun as hell and the levels themselves are fast and well designed. It's basically like 3 & Knuckles but with more expanded on it. It's also one of the more challenging games in the series as well as having fun boss fights and some of them are creative. I may not be into sonic like a lot of other people are but I won't lie in saying that this game is amazing and is worth any gamers time/money.
    8coasterdude44

    2D Sonic Awesomeness is back

    Ever since I heard of this game being advertised I was hopeful. It promised a return to the bliss of early 2D sonic games. It also brings the style of those games and brings it into the present day with a mixture of revamped classic stages and new original stages as well. The game design is 2D platforming brilliance with a perfect difficulty spike and an incredible soundtrack.

    The graphics are crisp and vibrant with tight controls. It everything I ever wanted from a 2D Sonic game and I'll be playing it for a very long time. Thanks Christian Whitehead for making 2D Sonic awesome again!
    6vippinftw

    Good for a nostalgic kick.

    While this game is great for the nostalgia, the main game is over way too soon, which all the extra 'modes' just replaying the same game over again which different attributes of extra characters. I was very disappointed to not see the ability to play the original games (Sonic 1, 2, 3) or even a full iteration of the Mean Bean Machine. Being able to play through all the original games, not just this remake of a few chosen levels (No Marble Garden Zone?!?) would have added a lot of replayability and kept me playing for weeks, not for days. Great idea for a PS4 release, just not enough content.
    10MegaWatOfficial

    The true next step for Sonic, and one that shows him at his peak again

    After the largely disappointing 2 episodes of the so called "Sonic the Hedgehog 4", it really seemed like any and all hopes for a truly excellent continuation of the classic genesis games were fading, and fast. Because what we got in 2010 was a lazy, idealess, and just bad game that had the balls to call itself the true 4th Sonic game, which it wasn't. Not even close. The 2nd episode was definitely better, but there were still major things about it holding it back from being truly anything good. So, with a very bad episode and a better, but mediocre at best one afterwards, the otherwise acceptable name of "Sonic the Hedgehog 4" was tarnished, and the future of main line 2D Sonic games were very unknown.

    However, something amazing happened. Apparently, I wasn't the only one with that mindset, as the incredibly talented Christian Whitehead and company agreed. And, came from the ashes thanks to their hard work and passion, one of, if not the best Sonic game ever made. The series was not only back, but arguably better than ever before. Because instead of shoehorning modern Sonic into a 2D plain and calling it a day, these guys expanded on literally everything that worked in the genesis games while staying faithful to them as well.

    Everything feels just about perfect here. The visuals are not only colorful and detailed, but they have an unprecedented amount of liveliness and character while staying true to the overall aesthetic of the genesis games. The music from Tee Lopes is phenomenal from start to finish-whether it be new tracks or recreations of old tunes, this OST is one of the best in a Sonic game. The gameplay is perfect as well, as Sonic and friends not only feel identical to how they did in the classic games, but Sonics moveset has been upgraded to incorporate everything from the super peel out to the insta-shield. The level design combines everything great about the level design of the great levels from the Genesis games. These levels have not only an over abundance of speed like in Sonic 2, but also a lot of fun exploration like in "Sonic 3 and Knuckles". Though here, the balance of these attributes is more akin to Sonic 2, though, because the levels here are a lot bigger in scope, here, there's still more than enough fun exploration to rival S3&K in that regard. In other words, the levels are not only excellent, but perfect for a Sonic game all around.

    Speaking of which, I think the way the developers went about the levels was perfect. One thing that always sort of bugged me was when people call this game a "collection" or a "compilation" of classic levels (which is, ironically, exactly what "Sonic the Hedgehog 4: Episode I" was). While a lot of the levels in this game do return from previous games, there's a LOT more to each of them, as the level design consistently adds fun and fresh ideas, as well as completely expands upon the original ideas. Plus, the context as to why we're revisiting these places works wonderfully, and doesn't overshadow anything. Not only that, but the entirely new levels made by Christian Whitehead and company are all absolutely amazing, and do a perfect job in fitting in with the rest of the package. Overall, the levels have a balance of the greatness of the old with the greatness of the new, and because of how much newness is brought to the table, it all still works as a proper continuation of the series, as it helps make the Sonic series feel like it's own world.

    The special stages are also probably my favorite of the series, as, much like Sonic CD, you're in a 3D plane chasing a UFO, except, there's only one here. However, it also incorporates things like the blue spheres, but as collectibles to increase your speed, as well as rings to increase time. And if you mix that with the tricky, yet incredibly fun stage design, these special stages are excellent, and are accessed the same way the ones in S3&K, which I feel was the best way.

    Speaking of blue spheres, they're back, too-only this time, acting as a special stage accessed via checkpoints just like in Sonic 2. They're every bit as fun and satisfying to complete as they were in S3&K, but now look and sound much better. These are for tokens, which allows you to unlock a lot of goodies in the menus (won't say what to avoid spoilers). Though, because of how much bigger these levels are compared to the ones in Sonic 2, you'll be playing through these stages a lot-at least, far more than you would have for the special stages in Sonic 2. In other words, be prepared to have the blue sphere song stuck in your head after you 100% this game.

    Overall, this game is every single tiny thing the episodes of "Sonic the Hedgehog 4" should have been, as it is the first Sonic game in just about 23 years that actually pushed the envelope for the series. Everything here is just as good as it needs to be, and it is consistently one of the most enjoyable games in the entire series. If you're a Sonic fan who somehow hasn't played this yet, I implore you to change that. This is the true continuation after S3&K we've been waiting for for years, and to think it wasn't even made by the same people who made the classic genesis games just goes to show how a deep love and passion for the series can really revive it back to legendary status. What an amazing comeback to an amazing series. Here's to a Sonic Mania 2.

    Altri elementi simili

    Sonic the Hedgehog 2
    8,5
    Sonic the Hedgehog 2
    Sonic CD
    7,8
    Sonic CD
    Sonic the Hedgehog 3
    8,3
    Sonic the Hedgehog 3
    Sonic the Hedgehog
    8,1
    Sonic the Hedgehog
    Sonic Frontiers
    7,3
    Sonic Frontiers
    Sonic Generations
    7,9
    Sonic Generations
    Sonic & Knuckles
    8,3
    Sonic & Knuckles
    Sonic Unleashed
    6,6
    Sonic Unleashed
    Sonic Forces
    5,4
    Sonic Forces
    Sonikku karâzu
    7,4
    Sonikku karâzu
    Sonic 3 & Knuckles
    8,6
    Sonic 3 & Knuckles
    Sonic Superstars
    6,9
    Sonic Superstars

    Trama

    Modifica

    Lo sapevi?

    Modifica
    • Quiz
      The game wasn't made by Sonic Team themselves; instead it was developed by Christian Whitehead who is mostly known in the Sonic community for his ports of the classic Sonic games to IOS and Android devices.
    • Connessioni
      Featured in Outside Xtra: 11 New Games out in August 2017 for PS4, Xbox One, Switch, PC (2017)
    • Colonne sonore
      Green Hill Zone
      Composed by Masato Nakamura

    I più visti

    Accedi per valutare e creare un elenco di titoli salvati per ottenere consigli personalizzati
    Accedi

    Dettagli

    Modifica
    • Data di uscita
      • 17 luglio 2018 (Stati Uniti)
    • Paesi di origine
      • Giappone
      • Stati Uniti
    • Siti ufficiali
      • Official Site (Japan)
      • Official Site (United States)
    • Lingua
      • Inglese
    • Celebre anche come
      • Sonic Discovery
    • Aziende produttrici
      • Christian Whitehead
      • Headcannon
      • Pagoda West Games
    • Vedi altri crediti dell’azienda su IMDbPro

    Specifiche tecniche

    Modifica
    • Colore
      • Color
    • Mix di suoni
      • Dolby Digital
      • Dolby Atmos
      • 12-Track Digital Sound
      • IMAX 6-Track

    Contribuisci a questa pagina

    Suggerisci una modifica o aggiungi i contenuti mancanti
    • Risposte di IMDb: contribuisci ad integrare i nostri dati
    • Ottieni maggiori informazioni sulla partecipazione
    Modifica pagina

    Altre pagine da esplorare

    Visti di recente

    Abilita i cookie del browser per utilizzare questa funzione. Maggiori informazioni.
    Scarica l'app IMDb
    Accedi per avere maggiore accessoAccedi per avere maggiore accesso
    Segui IMDb sui social
    Scarica l'app IMDb
    Per Android e iOS
    Scarica l'app IMDb
    • Aiuto
    • Indice del sito
    • IMDbPro
    • Box Office Mojo
    • Prendi in licenza i dati di IMDb
    • Sala stampa
    • Pubblicità
    • Lavoro
    • Condizioni d'uso
    • Informativa sulla privacy
    • Your Ads Privacy Choices
    IMDb, una società Amazon

    © 1990-2025 by IMDb.com, Inc.